InfiniteTalk

InfiniteTalk is an audio-driven video generation framework for dubbing and portrait animation. It focuses on accurate lip synchronization, consistent identity, and natural upper-body motion while supporting long-form generation. The same approach works for image-to-video and video-to-video workflows, so you can start from a single image or adapt an existing clip.
What InfiniteTalk Does
Given an input audio track and either an image or a video, InfiniteTalk synthesizes a new talking video that follows the speech with clear lip movements and context-aware motion. Instead of focusing on lips alone, the system aligns head turns, eye direction, and posture changes with the rhythm and content of the audio. This results in a talking video that reads as consistent across many minutes, avoiding drift in identity and expression.
The approach uses sparse-frame video dubbing: it builds continuity across segments, maintaining appearance and motion without requiring dense supervision for every frame. With careful scheduling, it can run for extended durations on a single GPU, and it also scales to multi-GPU setups. Many users will start with 480p generation for stability, then increase resolution or polish with interpolation and upscaling.
Why People Use InfiniteTalk
- Long-form dubbing: adapt lectures, explainers, and interviews to new languages while keeping pacing and presence.
- Image-to-video portraits: create a talking avatar from a single reference image and a voiceover.
- Video-to-video restaging: match speech to new audio for an existing clip while preserving camera feel.
- Education and training: build presenters who can read scripts and demos without manual keyframing.
- Accessibility and localization: align speech and motion to support captioning and translated audio.
Core Ideas in InfiniteTalk
InfiniteTalk treats speech as a driver for both the mouth and the upper body. The system encodes audio into a control signal that influences lip shape timing and broader pose. It emphasizes temporal stability across segments so the output remains coherent when you render beyond a single clip. This helps maintain identity and avoids abrupt changes across chunk boundaries.
Two practical modes are common. The first is image-to-video, where you provide an image of a person and a voiceover. The second is video-to-video, where you supply a source video and a new audio track. In either mode, you can select 480p for reliability or 720p for higher detail once your setup is comfortable. Many workflows also apply a small overlap between segments to create smooth transitions for minutes-long results.
Key Features
Sparse-frame video dubbing
Synchronizes lips while also aligning head movement, posture, and expressions with speech for results that read clearly beyond short clips.
Long-duration generation
Supports extended videos through chunked sampling with overlap, helping keep identity and motion stable across long segments.
Consistency and stability
Reduces hand and body distortions compared to earlier baselines, with careful choices for sampling steps, guidance scales, and overlap.
Lip accuracy
Improves alignment between phonemes and mouth shapes. Tuning audio guidance between 3 and 5 often helps for precise synchronization.
Flexible inputs
Works with a single image or a full source video, and supports 480p and 720p pipelines in typical setups.
Getting Started: A Practical Outline
- Collect your inputs: pick a clean voiceover and either a single image or a short reference video with a neutral pose.
- Choose the size: begin with 480p for stability. If your GPU and RAM allow, move to 720p for more detail.
- Set guidance values: a text guidance around 5 and audio guidance around 4 are good baselines without LoRA; adjust upward if lips lag the speech.
- Decide the mode: image-to-video for avatars; video-to-video for dubbing. For multi-minute projects, keep overlap between chunks to smooth transitions.
- Render a short preview: generate 10–20 seconds, review lip timing and head motion, then adjust steps and guidance before longer runs.
Practical Tips for Better Results
- Voice clarity: clean audio helps the model learn timing. Avoid heavy reverb and keep noise low.
- Stable framing: for image-to-video, center the subject and avoid extreme crops. For video-to-video, pick shots with steady framing.
- Sample steps: 40 steps is a sensible starting point for standard runs; acceleration methods can reduce steps once timing looks right.
- Overlap between chunks: keeping overlap across segments preserves motion continuity in long renders.
- Post-processing: mild interpolation to increase FPS can reduce blink artifacts and smooth motion.
Image-to-Video vs. Video-to-Video
Image-to-Video is the simplest way to create a talking avatar. You provide an image and the audio track, then generate a portrait that speaks the script. For runs longer than one minute, consider small camera motion in the source image (a gentle pan or zoom) to keep color and lighting consistent over time.
Video-to-Video adapts an existing clip to a new audio track. Camera motion may not match the source exactly; if your goal is to follow camera behavior more closely for a short clip, SDEdit can help at the cost of potential color shift. For long content, the standard mode is usually steadier.
Working Within Hardware Limits
InfiniteTalk is approachable on a single modern GPU. If memory is tight, reduce resolution to 480p, set persistent parameters to zero when needed, and render in segments. For higher throughput, multi-GPU configurations distribute the work across devices. Quantization can further lower usage for single-GPU runs. In all cases, preview a small segment before committing to a long render.
Typical Settings for a First Run
- Size: 480p
- Sample steps: 40
- Mode: streaming for long content, clip for a short test
- Audio guidance: 3–5 without LoRA; around 2 with LoRA
- Text guidance: 5 without LoRA; around 1 with LoRA
FAQ
From Setup to Long-Form Output
Once a short preview looks good, you can expand to multi-minute outputs. Keep your audio as the source of truth for pacing, and choose overlap values that feel smooth in playback. If color shift appears across very long runs, consider modest post-processing such as color matching between segments. Small, consistent choices in sampling and overlap go a long way toward stable results at scale.